Make a shortcut to the desktop and add /norescheck after the .exe it shall work.
Example.
C:GOG/Patrician/Desktop/Patrician 3.exe /norescheck
It will work with any version (including steam).
Make a shortcut to the desktop and add /norescheck after the .exe it shall work.
Example.
C:GOG/Patrician/Desktop/Patrician 3.exe /norescheck
It will work with any version (including steam).
Hello, apart from the Chinese software called "P3 Insight", of which I do not find a valid link to download, there is another method to modify the factory type of the newly built cities?
dark3001
Thanks for the detailed instructions. Even I managed to get it done.
Now I just have a question to everyone who increased the number of possible settlements:
Do the settlements that come after your 26th city just copy the ressources of the 26th city or does a new evaluation take place?
My 26th had honey, salt and pottery, so did my 27th and my 28th would have too which is kinda boring
Do the settlements that come after your 26th city just copy the ressources of the 26th city or does a new evaluation take place?
No, production list is determined what's the current shortage in the whole Hanse. Read this post:
If you're getting honey, salt and pottery every time, then your world is probably short of iron goods, wine and cloth (according the the post above).
New evaluation should take place periodically (not every time you accepted a quest), but I'm not sure how long the period is.
People speculated that this is most probably a bug in the game, where they originally wanted to just give you whatever you're short of, but somehow made a mistake giving you the next one in the list (which could be ordered alphabetically in German).
Display MoreNo, production list is determined what's the current shortage in the whole Hanse. Read this post:
If you're getting honey, salt and pottery every time, then your world is probably short of iron goods, wine and cloth (according the the post above).
New evaluation should take place periodically (not every time you accepted a quest), but I'm not sure how long the period is.
People speculated that this is most probably a bug in the game, where they originally wanted to just give you whatever you're short of, but somehow made a mistake giving you the next one in the list (which could be ordered alphabetically in German).
New evaluation should happen everytime you open the town hall, but I'd have to check. If you play the GoG version, you can place a breakpoint in the function that determines the new town and its wares at 0x00532E30, and observe when it fires.
You are getting the wares produced by a building with an adjacent facility id due to an off-by-one bug: https://p3modding.github.io/bu…ment-ware-production.html
Fixing the bug requires changing one byte, just like the town limit increase.
New evaluation should happen everytime you open the town hall, but I'd have to check. If you play the GoG version, you can place a breakpoint in the function that determines the new town and its wares at 0x00532E30, and observe when it fires.
You are getting the wares produced by a building with an adjacent facility id due to an off-by-one bug: https://p3modding.github.io/bu…ment-ware-production.html
Fixing the bug requires changing one byte, just like the town limit increase.
Thanks for the explanation, but the address 0x00532E30 doesn't work for me. I have a Steam version and a Spanish version, the sequence 83 E9 03 appears 19 times in the Steam version and 18 times in the Spanish version, no address looks like it. How can I know which is the correct address? I'm using the hex editor Tiny Hexer.
Thanks for the explanation, but the address 0x00532E30 doesn't work for me. I have a Steam version and a Spanish version, the sequence 83 E9 03 appears 19 times in the Steam version and 18 times in the Spanish version, no address looks like it. How can I know which is the correct address? I'm using the hex editor Tiny Hexer.
*If* the surrounding instructions are also equal, you can try to include the surroundings into your search - the predecessor instruction would be 8A 8A 88 2C 67 00 (mov) and the successor one D3 E0 (shl).
THANKS, if it works, I found a single sequence like this 8A 8A 90 2C 67 00 83 E9 03 D3 E0. Changed to 8A 8A 90 2C 67 00 83 E9 04 D3 E0. It's the Spanish version. It allows me to make a city that produces meat, leather, hides and grains, WOW. I have ten cities made and I'm trying to make a closed ecosystem but the new cities weren't showing up with the factories I needed.
Here's a problem:
I've already built 11 cities, but when I change the sequence 83 7D 10 23 that allows me to build the 11th city (35 total) to the sequence 83 7D 10 24 that allows me to build 12th (36 total), I can't mark the city hall because the game crashes, freezes, and I have to close the Windows section. How could I solve this problem and continue building cities until I reach the limit of 40 total cities?
Could you post a disassembly of the involved code blocks? Then we could compare whether they look similar enough.
Could you post a disassembly of the involved code blocks? Then we could compare whether they look similar enough.
I have no knowledge of decompiling, I only know how to manipulate the hexadecimal sequences that have been provided to me in this forum.
Can I share the save I'm playing?
I have no knowledge of decompiling, I only know how to manipulate the hexadecimal sequences that have been provided to me in this forum.
Can I share the save I'm playing?
The save won't be helpful, someone would have to look at the game version you are using. Learning english might be easier than learning x86 disassembly
The problem occurs in both the Steam version and the Spanish version. I'll see how I can upload the Spanish version of the game to Drive, where I live the Internet speed is bad and electricity is scarce at the moment.
Here is the link to the Spanish version of Patrician III: https://drive.google.com/file/…odIG_/view?usp=drive_link