@BT
It's not a vote of one.
@all
Despite my (nonsensical, in this case) contest tactics, I agree that the exploits of this game are silly. All the money generation methods, of which arbitrage seems the most extreme, just mean that the entire economic side of Patrician is removed. And all others tend to remove something too.
My background is one of taking a game and ruthlessly manipulating it as best I can to do as well as possible . Then when the game is over, I (usually with others) redesign it as best we can to get rid of every possibility/exploit we used/thought of that takes away from gameplay. And we restart with a game a bit closer to the 'sort of game we want to play' . But my personality is such that I'll then take that game, and squeeze every point/orc/planet out of it that I can get within the rules ... before redesigning it again to remove all the easy ways (be they 'legitimate' or not) of doing so . Altruist, Universal Mob, Zane etc. & I (as Starstrike) all did that in the beta rounds of the online game Imperial Conflict. Some friends (two of them German for those saying it's only New World) then spun off from there and did the same with Atlantis - to the point that after four rounds our Arcadia branch barely resembles the original Atlantis. But it has a lot fewer imbalances and exploits, and a lot more strategic diversity :D.
Unlike here I'm not used to sharing exploits or tactics during a game - trying to work out how others did X was always a common theme ?(. If no-one managed to work it out, all would be revealed when the game finished or the opportunity for the exploit closed . Still, similar principle.
The equivalent that I'd prefer here would be for arbitrage to be hailed as wondrous in its first year - and then outlawed or somehow sidelined for every subsequent contest. Ditto, turkish building, gold nuggets, hemp tricks, evicting of poor. Some things, like how to select NPT goods or cascades, would just stay wondrous .
I didn't contribute to the discussion on this contest because I was new to Patrician, and because most of it is in German. But my preference, by far, would be for a contest where it is played as designed, without arbitrage etc. And also for an assessment system that is not easily manipulated, eg structure on new year. Although I can't deny that's hard to design .
I don't care if contest rules are not enforceable/proveable; I'll submit saves and be happy with them when I'm satisfied I've done my best - within reason - to optimise my save to do as well as I can, regardless of what others do. That's not to say I'm not competitive, but I don't think the possibility of "uncatchable cheats" would detract from enjoying a contest for me, provided the community spirit was against such play. (I mention this because I think that was one of the big arguments against banning exploits).
In summary, I'll vote for clean games all the way.
[PS Why don't they have a devil smiley to go with the angel? It's a bit hard on the pirates me using them that way]