Beiträge von Steersman

    Zitat

    Originally posted by Builder
    Steersman


    I agree in The Easysness of Seabattles in the PR series. I have never had a game that allwoet to control multipe Ships in fight in a uesefull way.


    If there is a Demo for EIC i will try it.


    A Demo is coming. Meanwhile, this is more like combat at sea should look like: http://www.gametrailers.com/vi…tiplayer-east-india/52181


    Nice, isn't it?


    Now, instead of cannon only, catapults, ballistae, and some boarding action scenes would make the sea action a lot more fun. Meanwhile, we can practice with EIC. :boat:

    They were terribly easy to play. Boringly so. I had a fit when the ship battles were a single vessel. No chance for tactics, coordinated attacks. I called it PR2Easy2Play.


    Construction of canals would be interesting, more river cities and roads for inland trading. One of my contest games used the roads, which are underutilized by most players.


    The stock market is terribly underdeveloped. Shares of multiple companies, some thriving, some bankrupting should trade.


    I look forward to EIC, and its concepts. I am sure the developers will too, since EIC is in part an imitation of PR and PR2. I think the battle screens will be a big improvement. Lastly, the chance to build some small mining operations, and to build a better looking trading office. Nothing too elaborate, just a small palace ...

    If once more a moderator would be so kind as to translate ...


    In looking at the game, I decided to do the change to Gdansk last week. As a further handicap, other than the initial free ranging crayers, I have been building my own ships.


    I was due for promotion to Councillor in Luebeck, but at the time of move was Merchant in Gdansk. So, I was promoted twice to Travelling Merchant. I became Councillor in Luebeck a few days afterwards, so moved to initiate the new wall. Gdansk was a narrow call for Mayor. It took a donation for church expansion, and, ahem, some "consultation" with the local election supervisors :shame:. I made Mayor with 32 votes.


    A quick mission to sink Flotzman from the Alderman's office, and then the new city on 23 December. It was right on a cusp; Windau, with fish, timber and wine, or Newcastle after a short wait on the same day, with honey, timber and wine.


    I chose the Windau option. As of 8 February, the wall is laid past the third gate, with constructed segments approaching the first gate.


    That is a significant advance. I chose different cities for the run, Gdansk of course, Thorn, Riga, Oslo, and i waited for the city mission to pick the last, Visby.


    The limit on pirate capture ships makes for more challenging gameplay. The multiple free ships just makes it too easy to build up a fleet, and isn't realistic. There just weren't that many pirates sailing around back then. Forbidding captures? It means you have to trade effectively enough to earn enough money to progress in the game. And, I still think a 16 city map, trade settings and all other settings set to the most difficult level, with complete prohibition on pirate captures, prohibition of the money tricks, and limiting yourself to the home city only, with the ten Alderman Mission cities your only new offices, would make the best contest; objective the largest population by a certain date. Trading in this current game is STILL too easy.


    I anticipate recognition of the second city in December 1301, before Christmas day.


    Cheers, one and all. I need to wrap up before the launch of the East India Company game! :boat:


    Edit Amselfass: done, check http://patrizierforum.net/thread.php?postid=46258#post46258

    On April 1st, I have 38 ships, and 36 captains. All but two are crayers, and those are the original snaikka and a dowry snaikka. Four shipyards are at three lanterns, and I am rearming my convoy ships with bombards. The second wall in Luebeck is well underway, and in Memel, the wall is fully laid, and complete past the first gate.


    Businesses number 75; could have been more, but I wished to complete the new city foundations first. Daily production is 18,990 GS and CV is a paltry 3.5 million, similarly less due to putting so much money in Memel. And off course, by acquiring only the pirate crayers and forgoing the holks and cogs, and a number of Mediterranean voyages underway, that is a somewhat depressed figure overall.


    Time will tell if the investment in shipyards will pay off. It is an experiment, but the (nearly) all crayer fleet is very nice.

    Just a short note, more statistics tomorrow. I am at April 1, 1331. I replayed, to achieve Memel with fish, wine, and grain. Sigh ... ?(


    In any event, I first killed off a notorious pirate, so lost five days from construction of Memel. I paid an informer for the fact he was off Malmo. First Alderman mission accomplished; one pirate dead with three ships sunk. I then built Memel. On April 1, the last section of the city wall was erected. The wall is complete past the first gate.


    Yes, I found it strange to have grain offered, which I did not want. I had a shortage of wool nearly everywhere, so expected wine. That was my intent; fish, wine, honey for the first town. I tried to sell honey to avoid grain, and every city had some, but probably not enough. The Town Hall offered contracts for wool in many cities. Iron goods I produced but used in construction, and restricted sales to trading offices, at high prices. I was selling iron goods in Luebeck for 500, since I wasn't selling iron ore (pig iron). 4351 people buy lots of iron goods.


    I will probably go back a few months, and retry it. I killed too many pirates, there was no option to destroy a pirate nest, so I cannot wait.


    Thank you all for your kindness, in letting me post in English here.

    Amselfass, if you would be so kind as to translate once more:


    I am at 3 February 1331. I was elected Mayor, 42 votes. Made promotion to Patrician 1 December.


    Luebeck is a thriving city of 4351 inhabitants. A school was completed in mid December. The ninth iron goods workshop will be ready in 3 days. The city wall is nearly half completed.


    Memel is to be the new city. Odd; despite having six apiaries, and no real shortages of honey, the city offers fish, grain, and honey.


    Übersetzung:


    Ich bin beim 3. Februar 1331 angekommen. Mit 42 Stimmen wurde ich zum Bürgermeister gewählt. Am 1. Dezember stieg ich zum Patrizier auf.


    Lübeck ist eine blühende Stadt mit 4351 Einwohnern. Mitte Dezember wurde eine Schule fertiggestellt. Die neunte Werkstatt wird in drei Tagen fertig sein. Die Stadtmauer ist fast zur Hälfte fertig.


    Memel wird die neue Niederlassung werden. Seltsam, obwohl ich sechs Imker besitze und Honig nicht wirklich knapp ist, werden Fisch, Getreide und Honig angeboten.


    Charlotte

    If a moderator would be so kind, please translate for me! Google does a terrible job of it.

    Tragically, my computer suffered a virus attack. All my work was lost. :260:


    This round I will take care to store a few games. ;(


    So, I am now at September 1, 1330. I have trading offices in Torun and Gdansk; Gdansk is completed and has an administrator. Luebeck has two iron workshops in operation, with three more under construction; ready in 12, 20, and 30 days. Four brickyards are in operation. A sawmill is nearly ready. A merchant house was constructed already, as were two wells. In Gdansk, as noted the trading office is completed, and two breweries are in operation, and a cattle farm is under construction. Torun has nothing built yet, and the trading office is under construction still.


    I have the rank of Traveling Merchant. Cash on hand is just over 4000. The company is worth only 402k, but perhaps this is a bit deceptive. After capture of the six crayers (the Alexander, the Rhinoceros, the Iuvans Dominus, etc) owned by the pirates, I have foresworn any more captures. My ships are all in great condition; the worst is at 97%, the Nordlicht. All have captains. My first newbuild is 30 percent completed, will launch later in September.


    Think of it as a golf handicap ... 8)

    Im Dezember gibt es bei mir am 20.12.1300 einen Save:
    UW.: 1.540.000
    6 Kontore
    Lübeck, Rostock, Torun, Aalborg, Ripen und Gdansk


    Schiffe: 19. 1x holk / 10x Koggen / 7 Kraier / 1 Startschnigge


    Betriebe: 53 fertige


    in Lübeck stehen am 20.12.
    3x Ziegelei
    3x Sägewerke
    6x Eisenwaren 1x im Bau


    Ich spreche kein Deutsch, so dass ich nicht beantworten kann, außer in Englisch. Bekümmert!

    As mentioned, the Tavern's Side Room has a contest currently. It is a good one, in my opinion. Its files are linked in the other post.


    Seventeen cities, varying goods. Some produce multiple goods, as many as fourteen, and some are producing only three. There are no real efficient chains (like efficient timber, iron ore and iron goods in the same town), you do need to do a good deal of trading. The game starts off with four ships -- a cog and three snaikkas -- and about nine hundred in cash in the city named Principality of Luebeck. You are already a guild member, too. The names of the cities are different. They are: Imperial Free City of Koln, Imperial Free City of Hamburg, Free Port of Visby, Khanate of Riga, Khanate of New Reval (at site of Pernau), Koenigsquisbergmel, Rookhaven, County of Torun, Barony of Danzig, Port of Naevstedt, Aalborg, Brugge, London Town, Grand Duchy of Haarlem, the Earldom of Tonsberg, and the Domains of MacNeal.


    The rules are simple: You may pirate, but may not save and reload to avoid penalties. So, if you have captured or looted ten ships and haven't been indicted, you are basically disqualified as a not honest player. You may pay fines, or bribe your way out.


    You may only capture one pirate ship a month. No more. Only twelve a year. Build all the ships you want. Notices of ship launches are checked, against total numbers of ships per month.


    Scoring is only for rich citizens, 100% for very happy times their population, 80% times the population for happy, and down 20% in scoring each downtick. January 1st, annually is the scoring date.


    Five hundred points for each different type of statue erected to you.


    No arbitrage allowed (buying and selling same goods in the same town using a captain to generate free money), no money tricks of any kind, no hemp tricks, and no Turkish building. Blocks of six are allowed, no more. No outrigger trick.


    Piracy is set low. Trading, satisfaction, the prince, etc are all set highest difficulty. Overall level is councillor. The Med cities have apparently been checked to favor foreign trading, export driven.


    Great game, really. Different from others I have seen. Courtesy of Baltic Trader. It is much more in the style of how Patrician should be played.

    http://www.drunkenscotsmen.com/TSR/viewtopic.php?t=5766


    Seventeen city map. The names are different, like the Imperial City of Hamburg, or the Barony of Danzig, even Domains of MacNeal. Points depend upon rich satisfaction only; also types of statues erected. The points are per city, decline as satisfaction declines.


    There is a bag limit on capturing pirate ships in patrols, escort, fugitive missions or on the high seas. No more than one a month.


    Arbitrage, and all money tricks are forbidden, also s/l for avoiding penalties if you pirate. You can capture or loot AI ships, just bribe your way out or take the hit. If you have an unbelievable run of luck, you are basically disqualified. You can't take lots of ships without being caught and tried. Limit of six per block buildings. No hemp tricks, no forced auctions. No s/l for treasure map with one piece, or for exploration. Basically, almost a completely straight game.


    Really nice set up, pirates set to low, but trade to high, landlord to high, difficulty of population satisfaction to high. Councillor level.


    Game starts with four ships. One cog, three snaikkas. All the ships are named "Jenny", which was a joke.


    Saves are evaluated January 1st. Don't delete your information, ship building notices are in it.


    It looks like a really good game concept for a contest.

    I am having some problems, too. Steal, er, borrow a few ships, and they get all snotty on you.


    Now for another question I was wondering about. When you design a new map, you of course have a limit to the number of efficient workshops you can put in cities. Is there a limit to the number of workshops in cities you build yourself? Just for instance, could we build a dozen new cities that all have wool, or vinyards for production?

    So are you saying you are going to stay in London even though you miss the election and will wait until next September in 1301? Or you plan to move to a city that has a later election date like January for Bremen, or Bruegge in February? I could see Bruegge, build it up and fill it with vinyards and workshops. :trink1: :sekt:


    I can't see what the point of moving to Reval is either. Yeah, you're mayor. So what. Might as well take your time. Or maybe they are looking for those extra points? ?(


    Speaking of taking your time, are you going to put up the third wall right away too, or just move and build another couple of second walls in two more cities? Going slow, and building the guard towers and pitch throwers might be smarter for the long run.

    They stop complaining about it. Other than that, I don't know either. Hospitals have to be finished to count. I think it is the same with the street as with the church. They do stop complaining about the smell with the new street, even if it isn't done.

    Now, Bizpro, what the heck kind of question is "Where did you get the ships?" ?(


    Oh, all right, I will humor you. From your other posts I read, you are no spring chicken, or so I assume. ;)


    I picked up the first crayers from the escort missions in Hamburg and Danzig, and the next one from Bremen. I nailed the competition snaikkas first, and bought every cutlass I could lay my hands on. I took the escort on board the first ship, and only just barely left port. That means I put the X just outside the town. I gave that captain only five cutlasses for his 20 sailors, and I had a second snaikka with a captain, eleven cutlasses, and a crew of 20. The first few tries, a holk kept showing up. No go. I had saved before sailing, waited some more, and after a few reloads finally was attacked by a crayer. I fought him, lost the battle, but now he had fewer sailors on board. I got him with the second ship. Across the Baltic, I did the same with the Danzig mission, but sailed up the river so it could only be a crayer that attacked. I had a ship downriver, lost with the first and got a level three crayer for my pains. That left me plenty of cutlasses, and some 84 health crayers at level two, plus a 70 health level three. There are always a couple of escort missions waiting somewhere, and one brother who needs avenging. They regenerate after your escort leaves the ship, or when you nail the pirate who killed the brother. I just scouted around until I found one, reloaded, and sent a crayer with 28 crew and a captain who was a 3 or 4 in fighting. The next one was in Bremen right away, I sailed up the Rhine for another crayer pickup, and restocked crew then in Brugge. I haven't got any 5 fighter captain yet. I spent ten days picking up crayers, it gets faster when you have four of them, and one lousy holk I had to shoot the crap out of, I was getting bored with all the reloading. Oh, yeah, I caught a pirate convoy of crayers outside of Koenigsberg too.


    I moved into arbitrage, and I am building some crayers now. The 220 cargo ships are okay for a few, to upgrade for exploring or for outriggers, or as leader of a convoy. I prefer most of my ships to be full cargo ships, not expanded for weapons.


    So, that is where I got the ships. :klug: :pirate:


    I ain't sure why anyone is bothering with Reval, either. I know you have to move and move back to make the London election, but I won't have enough bricks to do anything by that date. 8)

    @ Taian: Crime pays. This contest has no clean category. Maybe there should have been a few hundred bonus points, like a golf handicap or something, but there isn't. My avatar is in red, means no mercy.


    So: in late June I had taken only eight ships of the competition. I have run arbitrage, but not for CV since it doesn't count either. But that is unfortunately about the limit, I think. More, your reputation takes a hit, and you won't get to be a patrician. If I loot any cities, yeah, I get cash and goods, but I will just have to rebuild the towers. Sucker bet. Now, let me see. I have trade offices under construction in every city, sixteen businesses, twenty three ships, and a quarter million in cool cash. CV? Over a million. That's on the 27th. And I am not pushing it, friend.


    So, we love you, yes, you are as pure as the driven snow, but it's only a game. Take a short walk on the wild side of the street. Go back, take a few ships, do a little thieving, sneak a few extra thalers or whatever the currency is by arbitrage, and get a move on. You will be months behind the pack.


    Maybe next year we can set up a clean contest, at patrician level of trading. Do a different game then. But for now, the blood will flow.

    So too does the American. The priest will buy iron goods and items ahead of the town or AI competition, if you sell and watch carefully you can see the purchases (comparing to normal levels of consumption). He buys before starting construction. I think it is the same as for the merchant house for goods. But there sometimes is a "cheat factor" too, where the AI or the church will be able to build anyway even if no goods are present.


    First expansion is 20k, second 40k, third 80k. Reputation boosts are weekly, with 10,000 being the minimum for the boost. I am not sure if 20k gives a bigger boost or not.


    So far, other than one pitchmaker, I am just about to the end of June, all I have built is brickmakers. After I get about 45 (nine per town), and I am building them in tandem with wells and I am also funding church expansions as soon as I can afford a donation, I will begin sawmills, then grain and breweries. Looking at the contest, I can get cloth from the Med for a while, so I will build sheep farms next, and buy up hemp for later building fisheries. I am buy up the cheap hemp, meat, train oil and grain ahead of construction.

    So, how are we doing?


    Are there only three players here? Baltic Trader, Bizpro, and me?


    Are there really 14 possible towns? I thought there was a limit of ten. That will be interesting.


    How are the German language players doing?