Posts by Rob

    Hi Cete


    Thank-you for the reply.... looking at the dates for posts, I wasn't sure that this site was still "live". I contacted Kalypso support, but a 2010 game is no longer supported by them, but Mathias had never heard of this problem either. I suspect it is an incompatiblity between Windows 10 pro, and the windows version that the game was written for. The "bug" seems persistent, and corrupts future new games. What clears this error, is delete all previous save games, AND delete all previous saved trade-routes. Though the error seems to randomly return. Which tends to suggest that the error is outside of the game coding and is endemic to an operating system incompatibilty.


    In answer to your question, and it may well be MY methodology, here's how I set up my trade routes.


    All of this is done at 0.1x speed, as the game can't be paused whilst editing or setting-up a new route.

    Click on the required ship. Click "trade route tab", Click "new trade route button"

    Plot the trade route destinations, generally 3-4 locations, with the office destination first.

    Remove maintenance stop hammers from all destinations apart from office stop.

    I then move ALL trade goods down to the "trade specific quantities" using the arrows to move all commodities to automatically trade, then all commodities down to "trade specific quantities" using the other down arrow.

    At the office destination on the "Unload specific commodities" page, turn all commodities to "load to warehouse", using the common button at the top (rather than turning each commodity individually). Then, using the common quantity button at the top, to turn all commodities to "Max" (empty the ship to warehouse)

    At the office destination on the "load specific" page, again using the button at the top, turn all commodities to "load from warehouse". The quantity of each commodity can then be set to allow you to feed the trade route from your house, customised to each trade-route.

    The other destinations are then, as standard, set to, (and I will use Wood as the pricing example).... unload(sell) at 45 ( fill location to minimum required), Load (buy) at 46 ( strip location of all spare, without losing reputation). This is generally done manually, though there seems to be a "learning" routine that gets the hang of this and begins to copy your patterns on new routes created...... possibly the fault maybe this function(???)


    Secondly, I have noticed the onset of this error, SEEMS to be delayed, if I manually drag each individual commodity from "don't trade" to "trade specific" without using the "move all quantities" buttons going through auto trade.


    I agree with you... it's weird. What's even weirder is that no one else seems to have heard of this problem.


    Does anyone else have Windows 10 pro for workstations..... version 10.0.19042.

    Hello


    I've been playing Pat IV, for a few years, but due to a technical problem with my game/system (see my hello and help thread) never gone beyond "Councilman" . Also, because I'm NOT connected up to the internet and Fan-sites such as this, my tactics and strategies tend to be developed in isolation. I come to this site and see... "wonders" cities with 10K populations... Universities being considered the "end of the beginning" phase, when I've never seen a university, let alone researched Hulks. This is partly the limitation not being able to set up automated trade routes, but also, I suspect my over-all strategy. I was hoping that some more experienced players.... who have tried these tactics might be able to enlighten me as to their long term effects on my game.


    The strategy involves supply side control.... literally emptying non office towns off ALL commodities and moving them to office cities, where you can then back supply these non office cities with the minimum to survive. My auto trade routes, using Wood as the example, are Sell @ 45, Buy @ 46. The same for all commodities apart for Pitch and Pelts which only Buy at 163 or 420 price.... thus collecting them at the office cities for export to the Mediterranean. Construction by AI players is limited by hoarding bricks. My starting cities are generally Bremmen, Oslo, Scarborough and Malmo.


    The effect is to pretty much Lock down the North sea, thus keeping most of the AI ships in the Baltic which is where you allow the pirates, held in place by the bottleneck at Malmo. This tends to create "deserts" that you can now supply whilst not losing control of Production/Housing.


    It works, short-term, but my question to you guys is; What is the long-term effect on the game by starving the general economy of at least 1/2 if not 2/3 of the map?


    I'd be interested to hear your opinions and advice.

    Hello (und Hallo) to you all at Patrizierforum


    I bought a copy of Patrician I, when it first came out, and quite a few years later, a copy of Pat IV. Both games I like, in both subject matter and gameplay, but I'm having a (software?) problem with Pat IV, that I hope the collective knowledge and experience on this site may help me with. I'm not particularly knowledgeable about software and notepad edits so please be simple (or specific) with your advice or suggestions.


    It's to do with the automated trade functions of convoys, specifically the exact cargo requirements at each stop.

    There appears to be a bug or corruption that automatically places a "load from warehouse" one specific commodity, (could be any commodity), on ALL destinations along the route. This is locked and cannot be changed. Worse, once this bug comes into play, all future routes have this corruption, regardless of destination and cargo.... though very often it seems to be P4_Holz or P4_Getreide, which I'm sure you realise can be quite important, when trying to load from a non office destination. It means that my game tends to top out when the micro-management of manual trading exceeds the enjoyment level of the game.


    The problem doesn't always start at the first trade route, I've had games where I may have 10 trade routes running, but once the bug appears, it's persistent, and spoils all future routes. I've tried uninstalling and reloading, I've tried deleting all previous savegames and all save trade routes. I've even tried ignoring the game for a few years... (we live in hope!) . All the above has no effect.


    Can anyone help?