Ich habe mich heute mal mit den [inturl='/index.php?page=Thread&threadID=4475&action=firstNew']neu zugänglichen[/inturl] ini-Dateien etwas beschäftigt.
In der buildings.ini finden sich am Ende Einstellungungen für die Miethöhe und eine Angabe über die Füllhöhe der Gebäude ( Fillrate=60) .
In der research.ini sind die Einwohnergrenzen für die Aufwertung von Faktoreien und Hansekontoren hinterlegt.
In der river.ini sind die Positionen der 3 Flüsse aufgeführt. Vieleicht eine Möglichkeit für zusätzliche Flußstädte.
Interessant ist vieleicht noch die hideout.ini mit insgesamt über 100 Positionsbeschreibungen für mögliche Piratennester. ??
Ansonsten noch eine Datei für Kameraeinstellungen, ein oder zwei Dateien für die Animationen der Betriebe und dem Treiben der Bewohner zu Lande und der Luft.
Liebe Grüße
Rolf
buildings.ini
[expander][Buildings]
BLD_PROD_WOOD_0 = sawmill
BLD_PROD_BRICKS_0 = brickyard
BLD_PROD_GRAIN_0 = fieldgrain
BLD_PROD_GRAIN_1 = farmgrain0
BLD_PROD_GRAIN_2 = farmgrain1
BLD_PROD_GRAIN_3 = farmgrain1
BLD_PROD_GRAIN_4 = farmgrain1
BLD_PROD_HEMP_0 = fieldhemp
BLD_PROD_HEMP_1 = farmhemp0
BLD_PROD_HEMP_2 = farmhemp1
BLD_PROD_HEMP_3 = farmhemp1
BLD_PROD_HEMP_4 = farmhemp1
BLD_PROD_WOOL_0 = fieldwhool
BLD_PROD_WOOL_1 = farmwhool0
BLD_PROD_WOOL_2 = farmwhool1
BLD_PROD_WOOL_3 = farmwhool1
BLD_PROD_WOOL_4 = farmwhool1
BLD_PROD_ORE_0 = furnace
BLD_PROD_HONEY_0 = fieldhoney
BLD_PROD_HONEY_1 = farmhoney0
BLD_PROD_HONEY_2 = farmhoney1
BLD_PROD_HONEY_3 = farmhoney1
BLD_PROD_HONEY_4 = farmhoney1
BLD_PROD_SALT_0 = salter
BLD_PROD_METAL_0 = blacksmith
BLD_PROD_MEAD_0 = brewerymead
BLD_PROD_CLOTH_0 = weaver
BLD_PROD_ALE_0 = brewerybeer
BLD_PROD_STOCKFISH_0 = smokehouse
BLD_PROD_CLOTHES_0 = tailor
BLD_PROD_CHEESE_0 = dairy
BLD_PROD_PITCH_0 = tarkiln
BLD_PROD_PELTS_0 = hunter
BLD_PROD_MEAT_0 = fieldcattle
BLD_PROD_MEAT_1 = farmcattle0
BLD_PROD_MEAT_2 = farmcattle1
BLD_PROD_MEAT_3 = farmcattle1
BLD_PROD_MEAT_4 = farmcattle1
BLD_PROD_WINE_0 = fieldwine
BLD_PROD_WINE_1 = farmwine0
BLD_PROD_WINE_2 = farmwine1
BLD_PROD_WINE_3 = farmwine1
BLD_PROD_WINE_4 = farmwine1
BLD_TOWN_TOWNHALL_0 = townhall
BLD_TOWN_CHAPEL_0 = chapel
BLD_TOWN_CHURCH_0 = church0
BLD_TOWN_CHURCH_1 = church1
BLD_TOWN_CHURCH_2 = church2
BLD_TOWN_CRANE_0 = cranec
BLD_TOWN_PIER_0 = pier
BLD_TOWN_PREDEF_SITE_0 = buildingsite
BLD_TOWN_SHIPYARD_0 = dockyardsmall
BLD_TOWN_SHIPYARD_1 = dockyardbig
BLD_TOWN_TAVERN_0 = tavern
BLD_TOWN_GUILD_0 = guildhall
BLD_TOWN_MARKETSTAND_0 = marketstand0
BLD_TOWN_MARKETSTAND_1 = marketstand1
BLD_TOWN_MARKETSTAND_2 = marketstand2
BLD_TOWN_MARKETSTAND_3 = marketstand3
BLD_TOWN_MARKETHALL_0 = markethall
BLD_TOWN_BUILDER_0 = builder
BLD_TOWN_FOUNTAIN_SMALL_0 = fountainsmall
BLD_TOWN_FOUNTAIN_BIG_0 = fountainbig
BLD_TOWN_SQUARE_0 = square
BLD_TOWN_HOSPITAL_0 = hospital
BLD_TOWN_SCHOOL_0 = school
BLD_TOWN_SCHOOL_1 = university
BLD_TOWN_COINAGE_0 = coinage
BLD_TOWN_MONUMENT_0 = monument
BLD_TOWN_TREK_SQUARE_0 = waggonsquare0
BLD_TOWN_CART_SQUARE_0 = waggonsquare1
BLD_TOWN_CART_DEPOT_0 = waggondepot
BLD_DEFENSE_GATE_0 = gate
BLD_DEFENSE_GATE_1 = buildingsitegate
BLD_DEFENSE_GATE_2 = towerfortified
BLD_DEFENSE_SENTRY_TOWER_0 = towerwatch
BLD_DEFENSE_SENTRY_TOWER_1 = towerwatch_frequency
BLD_DEFENSE_SENTRY_TOWER_2 = towerwatch_range
BLD_DEFENSE_SENTRY_TOWER_WALL_0 = towerwatch
BLD_DEFENSE_SENTRY_TOWER_WALL_1 = towerwatch_frequency
BLD_DEFENSE_SENTRY_TOWER_WALL_2 = towerwatch_range
BLD_DEFENSE_FORTIFIED_TOWER_0 = towerfortified
BLD_DEFENSE_FORTIFIED_TOWER_1 = towerfortified_armor
BLD_DEFENSE_FORTIFIED_TOWER_2 = towerfortified_cannon
BLD_DEFENSE_FORTIFIED_TOWER_WALL_0 = towerfortified
BLD_DEFENSE_FORTIFIED_TOWER_WALL_1 = towerfortified_armor
BLD_DEFENSE_FORTIFIED_TOWER_WALL_2 = towerfortified_cannon
BLD_DEFENSE_WALL_0 = wall
BLD_DEFENSE_WALL_1 = buildingsitewall
BLD_DEFENSE_WALL_2 = wallscaffold
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depot
BLD_TRADER_HOUSING_0 = residencepoorengland0
BLD_TRADER_HOUSING_1 = residencepoorengland0
BLD_TRADER_HOUSING_2 = residencepoorengland1
BLD_TRADER_HOUSING_3 = residencepoorengland2
BLD_TRADER_HOUSING_4 = residencewealthy0
BLD_TRADER_HOUSING_5 = residencewealthy1
BLD_TRADER_HOUSING_6 = residencewealthy2
BLD_TRADER_HOUSING_7 = residencerich0
BLD_TRADER_HOUSING_8 = residencerich1
BLD_TRADER_HOUSING_9 = residencerich2
DECO_0 = firtree0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_1 = firtree1, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_2 = firtree0_full, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_3 = pinetree0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_4 = empty, BP_PURE_DECO, 2, 2
DECO_5 = empty, BP_PURE_DECO, 2, 2
DECO_6 = beechtree0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_7 = empty, BP_PURE_DECO, 2, 2
DECO_8 = empty, BP_PURE_DECO, 2, 2
DECO_9 = bloodbeechtree0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_10 = oaktree0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_11 = oaktree0_full, BP_PURE_DECO, 2, 2
DECO_12 = empty, BP_PURE_DECO, 2, 2
DECO_13 = birchtree0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_14 = empty, BP_PURE_DECO, 2, 2
DECO_15 = empty, BP_PURE_DECO, 2, 2
DECO_16 = bush0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_17 = bush1, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_18 = bush2, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_19 = bush0_full, BP_PURE_DECO, 2, 2
DECO_20 = empty, BP_PURE_DECO, 2, 2
DECO_21 = empty, BP_PURE_DECO, 2, 2
DECO_22 = empty, BP_PURE_DECO, 2, 2
DECO_23 = empty, BP_PURE_DECO, 2, 2
DECO_24 = empty, BP_PURE_DECO, 2, 2
DECO_25 = empty, BP_PURE_DECO, 2, 2
DECO_26 = empty, BP_PURE_DECO, 2, 2
DECO_27 = empty, BP_PURE_DECO, 2, 2
DECO_28 = daisyflower0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_29 = daisyflower1, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_30 = daisyflower2, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_31 = primroseflower0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_32 = primroseflower1, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_33 = primroseflower2, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_34 = violetflower0, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_35 = violetflower1, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_36 = violetflower2, BP_PURE_DECO|BP_VEGETATION, 2, 2
DECO_37 = cliff0, BP_NONE, 2, 2
DECO_38 = cliff1, BP_NONE, 2, 2
DECO_39 = cliff2, BP_NONE, 2, 2
DECO_40 = rock0, BP_PURE_DECO, 2, 2
DECO_41 = rock1, BP_PURE_DECO, 2, 2
DECO_42 = rock3, BP_PURE_DECO, 2, 2
DECO_43 = cliff3, BP_NONE, 2, 2
DECO_44 = cliff4, BP_NONE, 2, 2
DECO_45 = cliff5, BP_NONE, 2, 2
DECO_46 = cliff6, BP_NONE, 2, 2
DECO_47 = empty, BP_PURE_DECO, 2, 2
DECO_48 = empty, BP_PURE_DECO, 2, 2
DECO_49 = empty, BP_PURE_DECO, 2, 2
DECO_50 = stonehenge, BP_NONE, 2, 2
DECO_51 = shipwreck, BP_NONE, 2, 2
DECO_52 = hunterdestroyed, BP_NONE, 2, 2
DECO_53 = oldstronghold, BP_NONE, 2, 2
DECO_54 = empty, BP_PURE_DECO, 2, 2
DECO_55 = empty, BP_PURE_DECO, 2, 2
DECO_56 = empty, BP_PURE_DECO, 2, 2
DECO_57 = empty, BP_PURE_DECO, 2, 2
DECO_58 = empty, BP_PURE_DECO, 2, 2
DECO_59 = empty, BP_PURE_DECO, 2, 2
DECO_60 = dockyardgoods0, BP_PURE_DECO, 2, 2
DECO_61 = dockyardgoods1, BP_PURE_DECO, 2, 2
DECO_62 = empty, BP_PURE_DECO, 2, 2
DECO_63 = empty, BP_PURE_DECO, 2, 2
DECO_64 = empty, BP_PURE_DECO, 2, 2
DECO_65 = empty, BP_PURE_DECO, 2, 2
DECO_66 = carriage0, BP_PURE_DECO, 2, 2
DECO_67 = carriage1, BP_PURE_DECO, 2, 2
DECO_68 = carriage2, BP_PURE_DECO, 2, 2
DECO_69 = empty, BP_PURE_DECO, 2, 2
DECO_70 = empty, BP_PURE_DECO, 2, 2
DECO_71 = empty, BP_PURE_DECO, 2, 2
DECO_72 = empty, BP_PURE_DECO, 2, 2
DECO_73 = empty, BP_PURE_DECO, 2, 2
DECO_74 = empty, BP_PURE_DECO, 2, 2
DECO_75 = empty, BP_PURE_DECO, 2, 2
DECO_76 = empty, BP_PURE_DECO, 2, 2
DECO_77 = empty, BP_PURE_DECO, 2, 2
DECO_78 = empty, BP_PURE_DECO, 2, 2
DECO_79 = empty, BP_PURE_DECO, 2, 2
DECO_80 = empty, BP_PURE_DECO, 2, 2
DECO_81 = empty, BP_PURE_DECO, 2, 2
DECO_82 = empty, BP_PURE_DECO, 2, 2
DECO_83 = empty, BP_PURE_DECO, 2, 2
DECO_84 = empty, BP_PURE_DECO, 2, 2
DECO_85 = empty, BP_PURE_DECO, 2, 2
DECO_86 = empty, BP_PURE_DECO, 2, 2
DECO_87 = empty, BP_PURE_DECO, 2, 2
DECO_88 = empty, BP_PURE_DECO, 2, 2
DECO_89 = empty, BP_PURE_DECO, 2, 2
DECO_90 = empty, BP_PURE_DECO, 2, 2
DECO_91 = empty, BP_PURE_DECO, 2, 2
DECO_92 = empty, BP_PURE_DECO, 2, 2
DECO_93 = empty, BP_PURE_DECO, 2, 2
DECO_94 = empty, BP_PURE_DECO, 2, 2
DECO_95 = empty, BP_PURE_DECO, 2, 2
DECO_96 = empty, BP_PURE_DECO, 2, 2
DECO_97 = empty, BP_PURE_DECO, 2, 2
DECO_98 = empty, BP_PURE_DECO, 2, 2
DECO_99 = empty, BP_PURE_DECO, 2, 2
DECO_100 = empty, BP_PURE_DECO, 2, 2
DECO_101 = empty, BP_PURE_DECO, 2, 2
DECO_102 = empty, BP_PURE_DECO, 2, 2
DECO_103 = empty, BP_PURE_DECO, 2, 2
DECO_104 = empty, BP_PURE_DECO, 2, 2
DECO_105 = empty, BP_PURE_DECO, 2, 2
DECO_106 = empty, BP_PURE_DECO, 2, 2
DECO_107 = empty, BP_PURE_DECO, 2, 2
DECO_108 = empty, BP_PURE_DECO, 2, 2
DECO_109 = empty, BP_PURE_DECO, 2, 2
DECO_110 = empty, BP_PURE_DECO, 2, 2
DECO_111 = empty, BP_PURE_DECO, 2, 2
DECO_112 = empty, BP_PURE_DECO, 2, 2
DECO_113 = empty, BP_PURE_DECO, 2, 2
DECO_114 = empty, BP_PURE_DECO, 2, 2
DECO_115 = empty, BP_PURE_DECO, 2, 2
DECO_116 = empty, BP_PURE_DECO, 2, 2
DECO_117 = groundfog, BP_NONE, 2, 2
DECO_118 = floe0, BP_ICE_FLOE, 2, 2
DECO_119 = floe1, BP_ICE_FLOE, 2, 2
DECO_120 = floe2, BP_ICE_FLOE, 2, 2
DECO_121 = floe3, BP_ICE_FLOE, 2, 2
DECO_122 = floe4, BP_ICE_FLOE, 2, 2
DECO_123 = deer, BP_PURE_DECO, 2, 2
[region1] ; RG_BELGIUM
BLD_PROD_WOOD_0 = sawmill
BLD_PROD_BRICKS_0 = brickyard
BLD_PROD_GRAIN_0 = fieldgrain
BLD_PROD_GRAIN_1 = farmgrain0
BLD_PROD_GRAIN_2 = farmgrain1
BLD_PROD_GRAIN_3 = farmgrain1
BLD_PROD_GRAIN_4 = farmgrain1
BLD_PROD_HEMP_0 = fieldhemp
BLD_PROD_HEMP_1 = farmhemp0
BLD_PROD_HEMP_2 = farmhemp1
BLD_PROD_HEMP_3 = farmhemp1
BLD_PROD_HEMP_4 = farmhemp1
BLD_PROD_WOOL_0 = fieldwhool
BLD_PROD_WOOL_1 = farmwhool0
BLD_PROD_WOOL_2 = farmwhool1
BLD_PROD_WOOL_3 = farmwhool1
BLD_PROD_WOOL_4 = farmwhool1
BLD_PROD_ORE_0 = furnace
BLD_PROD_HONEY_0 = fieldhoney
BLD_PROD_HONEY_1 = farmhoney0
BLD_PROD_HONEY_2 = farmhoney1
BLD_PROD_HONEY_3 = farmhoney1
BLD_PROD_HONEY_4 = farmhoney1
BLD_PROD_SALT_0 = salter
BLD_PROD_METAL_0 = blacksmith
BLD_PROD_MEAD_0 = brewerymead
BLD_PROD_CLOTH_0 = weaver
BLD_PROD_ALE_0 = brewerybeer
BLD_PROD_STOCKFISH_0 = smokehouse
BLD_PROD_CLOTHES_0 = tailor
BLD_PROD_CHEESE_0 = dairy
BLD_PROD_PITCH_0 = tarkiln
BLD_PROD_PELTS_0 = hunter
BLD_PROD_MEAT_0 = fieldcattle
BLD_PROD_MEAT_1 = farmcattle0
BLD_PROD_MEAT_2 = farmcattle1
BLD_PROD_MEAT_3 = farmcattle1
BLD_PROD_MEAT_4 = farmcattle1
BLD_PROD_WINE_0 = fieldwine
BLD_PROD_WINE_1 = farmwine0
BLD_PROD_WINE_2 = farmwine1
BLD_PROD_WINE_3 = farmwine1
BLD_PROD_WINE_4 = farmwine1
BLD_TOWN_TOWNHALL_0 = townhall
BLD_TOWN_CHAPEL_0 = chapel
BLD_TOWN_CHURCH_0 = church0
BLD_TOWN_CHURCH_1 = church1
BLD_TOWN_CHURCH_2 = church2
BLD_TOWN_CRANE_0 = craned
BLD_TOWN_PIER_0 = piera
BLD_TOWN_PREDEF_SITE_0 = buildingsite
BLD_TOWN_SHIPYARD_0 = dockyardsmall
BLD_TOWN_SHIPYARD_1 = dockyardbig
BLD_TOWN_TAVERN_0 = tavern
BLD_TOWN_GUILD_0 = guildhall
BLD_TOWN_MARKETSTAND_0 = marketstand0
BLD_TOWN_MARKETSTAND_1 = marketstand1
BLD_TOWN_MARKETSTAND_2 = marketstand2
BLD_TOWN_MARKETSTAND_3 = marketstand3
BLD_TOWN_MARKETHALL_0 = markethall
BLD_TOWN_BUILDER_0 = builder
BLD_TOWN_FOUNTAIN_SMALL_0 = fountainsmall
BLD_TOWN_FOUNTAIN_BIG_0 = fountainbig
BLD_TOWN_SQUARE_0 = square
BLD_TOWN_HOSPITAL_0 = hospital
BLD_TOWN_SCHOOL_0 = school
BLD_TOWN_SCHOOL_1 = university
BLD_TOWN_COINAGE_0 = coinage
BLD_TOWN_MONUMENT_0 = monument
BLD_DEFENSE_GATE_0 = gate
BLD_DEFENSE_GATE_1 = buildingsitegate
BLD_DEFENSE_GATE_2 = towerfortified
BLD_DEFENSE_SENTRY_TOWER_0 = towerwatch
BLD_DEFENSE_SENTRY_TOWER_1 = towerwatch_frequency
BLD_DEFENSE_SENTRY_TOWER_2 = towerwatch_range
BLD_DEFENSE_SENTRY_TOWER_WALL_0 = towerwatch
BLD_DEFENSE_SENTRY_TOWER_WALL_1 = towerwatch_frequency
BLD_DEFENSE_SENTRY_TOWER_WALL_2 = towerwatch_range
BLD_DEFENSE_FORTIFIED_TOWER_0 = towerfortified
BLD_DEFENSE_FORTIFIED_TOWER_1 = towerfortified_armor
BLD_DEFENSE_FORTIFIED_TOWER_2 = towerfortified_cannon
BLD_DEFENSE_FORTIFIED_TOWER_WALL_0 = towerfortified
BLD_DEFENSE_FORTIFIED_TOWER_WALL_1 = towerfortified_armor
BLD_DEFENSE_FORTIFIED_TOWER_WALL_2 = towerfortified_cannon
BLD_DEFENSE_WALL_0 = wall
BLD_DEFENSE_WALL_1 = buildingsitewall
BLD_DEFENSE_WALL_2 = wallscaffold
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depot
BLD_TRADER_HOUSING_0 = residencepoor0
BLD_TRADER_HOUSING_1 = residencepoor0
BLD_TRADER_HOUSING_2 = residencepoor1
BLD_TRADER_HOUSING_3 = residencepoor2
BLD_TRADER_HOUSING_4 = residencewealthy0
BLD_TRADER_HOUSING_5 = residencewealthy1
BLD_TRADER_HOUSING_6 = residencewealthy2
BLD_TRADER_HOUSING_7 = residencerich0
BLD_TRADER_HOUSING_8 = residencerich1
BLD_TRADER_HOUSING_9 = residencerich2
[region2] ; RG_GERMANY
BLD_PROD_WOOD_0 = sawmill
BLD_PROD_BRICKS_0 = brickyard
BLD_PROD_GRAIN_0 = fieldgrain
BLD_PROD_GRAIN_1 = farmgrain0
BLD_PROD_GRAIN_2 = farmgrain1
BLD_PROD_GRAIN_3 = farmgrain1
BLD_PROD_GRAIN_4 = farmgrain1
BLD_PROD_HEMP_0 = fieldhemp
BLD_PROD_HEMP_1 = farmhemp0
BLD_PROD_HEMP_2 = farmhemp1
BLD_PROD_HEMP_3 = farmhemp1
BLD_PROD_HEMP_4 = farmhemp1
BLD_PROD_WOOL_0 = fieldwhool
BLD_PROD_WOOL_1 = farmwhool0
BLD_PROD_WOOL_2 = farmwhool1
BLD_PROD_WOOL_3 = farmwhool1
BLD_PROD_WOOL_4 = farmwhool1
BLD_PROD_ORE_0 = furnace
BLD_PROD_HONEY_0 = fieldhoney
BLD_PROD_HONEY_1 = farmhoney0
BLD_PROD_HONEY_2 = farmhoney1
BLD_PROD_HONEY_3 = farmhoney1
BLD_PROD_HONEY_4 = farmhoney1
BLD_PROD_SALT_0 = salter
BLD_PROD_METAL_0 = blacksmith
BLD_PROD_MEAD_0 = brewerymead
BLD_PROD_CLOTH_0 = weaver
BLD_PROD_ALE_0 = brewerybeer
BLD_PROD_STOCKFISH_0 = smokehouse
BLD_PROD_CLOTHES_0 = tailor
BLD_PROD_CHEESE_0 = dairy
BLD_PROD_PITCH_0 = tarkiln
BLD_PROD_PELTS_0 = hunter
BLD_PROD_MEAT_0 = fieldcattle
BLD_PROD_MEAT_1 = farmcattle0
BLD_PROD_MEAT_2 = farmcattle1
BLD_PROD_MEAT_3 = farmcattle1
BLD_PROD_MEAT_4 = farmcattle1
BLD_PROD_WINE_0 = fieldwine
BLD_PROD_WINE_1 = farmwine0
BLD_PROD_WINE_2 = farmwine1
BLD_PROD_WINE_3 = farmwine1
BLD_PROD_WINE_4 = farmwine1
BLD_TOWN_TOWNHALL_0 = townhall
BLD_TOWN_CHAPEL_0 = chapel
BLD_TOWN_CHURCH_0 = church0
BLD_TOWN_CHURCH_1 = church1
BLD_TOWN_CHURCH_2 = church2
BLD_TOWN_CRANE_0 = crane
BLD_TOWN_PIER_0 = pier
BLD_TOWN_PREDEF_SITE_0 = buildingsite
BLD_TOWN_SHIPYARD_0 = dockyardsmall
BLD_TOWN_SHIPYARD_1 = dockyardbig
BLD_TOWN_TAVERN_0 = tavern
BLD_TOWN_GUILD_0 = guildhall
BLD_TOWN_MARKETSTAND_0 = marketstand0
BLD_TOWN_MARKETSTAND_1 = marketstand1
BLD_TOWN_MARKETSTAND_2 = marketstand2
BLD_TOWN_MARKETSTAND_3 = marketstand3
BLD_TOWN_MARKETHALL_0 = markethall
BLD_TOWN_BUILDER_0 = builder
BLD_TOWN_FOUNTAIN_SMALL_0 = fountainsmall
BLD_TOWN_FOUNTAIN_BIG_0 = fountainbig
BLD_TOWN_SQUARE_0 = square
BLD_TOWN_HOSPITAL_0 = hospital
BLD_TOWN_SCHOOL_0 = school
BLD_TOWN_SCHOOL_1 = university
BLD_TOWN_COINAGE_0 = coinage
BLD_TOWN_MONUMENT_0 = monument
BLD_DEFENSE_GATE_0 = gate
BLD_DEFENSE_GATE_1 = buildingsitegate
BLD_DEFENSE_GATE_2 = towerfortified
BLD_DEFENSE_SENTRY_TOWER_0 = towerwatch
BLD_DEFENSE_SENTRY_TOWER_1 = towerwatch_frequency
BLD_DEFENSE_SENTRY_TOWER_2 = towerwatch_range
BLD_DEFENSE_SENTRY_TOWER_WALL_0 = towerwatch
BLD_DEFENSE_SENTRY_TOWER_WALL_1 = towerwatch_frequency
BLD_DEFENSE_SENTRY_TOWER_WALL_2 = towerwatch_range
BLD_DEFENSE_FORTIFIED_TOWER_0 = towerfortified
BLD_DEFENSE_FORTIFIED_TOWER_1 = towerfortified_armor
BLD_DEFENSE_FORTIFIED_TOWER_2 = towerfortified_cannon
BLD_DEFENSE_FORTIFIED_TOWER_WALL_0 = towerfortified
BLD_DEFENSE_FORTIFIED_TOWER_WALL_1 = towerfortified_armor
BLD_DEFENSE_FORTIFIED_TOWER_WALL_2 = towerfortified_cannon
BLD_DEFENSE_WALL_0 = wall
BLD_DEFENSE_WALL_1 = buildingsitewall
BLD_DEFENSE_WALL_2 = wallscaffold
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depot
BLD_TRADER_HOUSING_0 = residencepoor0
BLD_TRADER_HOUSING_1 = residencepoor0
BLD_TRADER_HOUSING_2 = residencepoor1
BLD_TRADER_HOUSING_3 = residencepoor2
BLD_TRADER_HOUSING_4 = residencewealthy0
BLD_TRADER_HOUSING_5 = residencewealthy1
BLD_TRADER_HOUSING_6 = residencewealthy2
BLD_TRADER_HOUSING_7 = residencerich0
BLD_TRADER_HOUSING_8 = residencerich1
BLD_TRADER_HOUSING_9 = residencerich2
[region3] ; RG_DENMARK
BLD_PROD_WOOD_0 = sawmillb
BLD_PROD_BRICKS_0 = brickyardb
BLD_PROD_GRAIN_1 = farmgrain0b
BLD_PROD_GRAIN_2 = farmgrain1b
BLD_PROD_GRAIN_3 = farmgrain1b
BLD_PROD_GRAIN_4 = farmgrain1b
BLD_PROD_HEMP_1 = farmhemp0b
BLD_PROD_HEMP_2 = farmhemp1b
BLD_PROD_HEMP_3 = farmhemp1b
BLD_PROD_HEMP_4 = farmhemp1b
BLD_PROD_WOOL_1 = farmwhool0b
BLD_PROD_WOOL_2 = farmwhool1b
BLD_PROD_WOOL_3 = farmwhool1b
BLD_PROD_WOOL_4 = farmwhool1b
BLD_PROD_ORE_0 = furnaceb
BLD_PROD_HONEY_1 = farmhoney0b
BLD_PROD_HONEY_2 = farmhoney1b
BLD_PROD_HONEY_3 = farmhoney1b
BLD_PROD_HONEY_4 = farmhoney1b
BLD_PROD_SALT_0 = salterb
BLD_PROD_METAL_0 = blacksmithb
BLD_PROD_MEAD_0 = brewerymeadb
BLD_PROD_CLOTH_0 = weaverb
BLD_PROD_ALE_0 = brewerybeerb
BLD_PROD_STOCKFISH_0 = smokehouseb
BLD_PROD_CLOTHES_0 = tailorb
BLD_PROD_CHEESE_0 = dairyb
BLD_PROD_PITCH_0 = tarkilnb
BLD_PROD_PELTS_0 = hunterb
BLD_PROD_MEAT_1 = farmcattle0b
BLD_PROD_MEAT_2 = farmcattle1b
BLD_PROD_MEAT_3 = farmcattle1b
BLD_PROD_MEAT_4 = farmcattle1b
BLD_PROD_WINE_1 = farmwine0b
BLD_PROD_WINE_2 = farmwine1b
BLD_PROD_WINE_3 = farmwine1b
BLD_PROD_WINE_4 = farmwine1b
BLD_TOWN_TOWNHALL_0 = townhalla
BLD_TOWN_CHAPEL_0 = chapelb
BLD_TOWN_CHURCH_0 = church0b
BLD_TOWN_CHURCH_1 = church1b
BLD_TOWN_CHURCH_2 = church2b
BLD_TOWN_PIER_0 = pier
BLD_TOWN_CRANE_0 = craneb
BLD_TOWN_SHIPYARD_0 = dockyardsmallb
BLD_TOWN_SHIPYARD_1 = dockyardbigb
BLD_TOWN_TAVERN_0 = tavernb
BLD_TOWN_GUILD_0 = guildhallb
BLD_TOWN_MARKETHALL_0 = markethallb
BLD_TOWN_BUILDER_0 = builderb
BLD_TOWN_HOSPITAL_0 = hospitalb
BLD_TOWN_SCHOOL_0 = schoolb
BLD_TOWN_SCHOOL_1 = universityb
BLD_TOWN_COINAGE_0 = coinageb
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depotb
BLD_TRADER_HOUSING_0 = residencepoor0c
BLD_TRADER_HOUSING_1 = residencepoor0c
BLD_TRADER_HOUSING_2 = residencepoor1c
BLD_TRADER_HOUSING_3 = residencepoor2c
BLD_TRADER_HOUSING_4 = residencewealthy0b
BLD_TRADER_HOUSING_5 = residencewealthy1b
BLD_TRADER_HOUSING_6 = residencewealthy2b
BLD_TRADER_HOUSING_7 = residencerich0b
BLD_TRADER_HOUSING_8 = residencerich1b
BLD_TRADER_HOUSING_9 = residencerich2b
[region4] ; RG_NORWAY
BLD_PROD_WOOD_0 = sawmillb
BLD_PROD_BRICKS_0 = brickyardb
BLD_PROD_GRAIN_1 = farmgrain0b
BLD_PROD_GRAIN_2 = farmgrain1b
BLD_PROD_GRAIN_3 = farmgrain1b
BLD_PROD_GRAIN_4 = farmgrain1b
BLD_PROD_HEMP_1 = farmhemp0b
BLD_PROD_HEMP_2 = farmhemp1b
BLD_PROD_HEMP_3 = farmhemp1b
BLD_PROD_HEMP_4 = farmhemp1b
BLD_PROD_WOOL_1 = farmwhool0b
BLD_PROD_WOOL_2 = farmwhool1b
BLD_PROD_WOOL_3 = farmwhool1b
BLD_PROD_WOOL_4 = farmwhool1b
BLD_PROD_ORE_0 = furnaceb
BLD_PROD_HONEY_1 = farmhoney0b
BLD_PROD_HONEY_2 = farmhoney1b
BLD_PROD_HONEY_3 = farmhoney1b
BLD_PROD_HONEY_4 = farmhoney1b
BLD_PROD_SALT_0 = salterb
BLD_PROD_METAL_0 = blacksmithb
BLD_PROD_MEAD_0 = brewerymeadb
BLD_PROD_CLOTH_0 = weaverb
BLD_PROD_ALE_0 = brewerybeerb
BLD_PROD_STOCKFISH_0 = smokehouseb
BLD_PROD_CLOTHES_0 = tailorb
BLD_PROD_CHEESE_0 = dairyb
BLD_PROD_PITCH_0 = tarkilnb
BLD_PROD_PELTS_0 = hunterb
BLD_PROD_MEAT_1 = farmcattle0b
BLD_PROD_MEAT_2 = farmcattle1b
BLD_PROD_MEAT_3 = farmcattle1b
BLD_PROD_MEAT_4 = farmcattle1b
BLD_PROD_WINE_1 = farmwine0b
BLD_PROD_WINE_2 = farmwine1b
BLD_PROD_WINE_3 = farmwine1b
BLD_PROD_WINE_4 = farmwine1b
BLD_TOWN_TOWNHALL_0 = townhalla
BLD_TOWN_CHAPEL_0 = chapelb
BLD_TOWN_CHURCH_0 = church0b
BLD_TOWN_CHURCH_1 = church1b
BLD_TOWN_CHURCH_2 = church2b
BLD_TOWN_CRANE_0 = craned
BLD_TOWN_SHIPYARD_0 = dockyardsmallb
BLD_TOWN_SHIPYARD_1 = dockyardbigb
BLD_TOWN_TAVERN_0 = tavernb
BLD_TOWN_GUILD_0 = guildhallb
BLD_TOWN_MARKETHALL_0 = markethallb
BLD_TOWN_BUILDER_0 = builderb
BLD_TOWN_HOSPITAL_0 = hospitalb
BLD_TOWN_SCHOOL_0 = schoolb
BLD_TOWN_SCHOOL_1 = universityb
BLD_TOWN_COINAGE_0 = coinageb
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depotb
BLD_TRADER_HOUSING_0 = residencepoor0b
BLD_TRADER_HOUSING_1 = residencepoor0b
BLD_TRADER_HOUSING_2 = residencepoor1b
BLD_TRADER_HOUSING_3 = residencepoor2b
BLD_TRADER_HOUSING_4 = residencewealthy0b
BLD_TRADER_HOUSING_5 = residencewealthy1b
BLD_TRADER_HOUSING_6 = residencewealthy2b
BLD_TRADER_HOUSING_7 = residencerich0b
BLD_TRADER_HOUSING_8 = residencerich1b
BLD_TRADER_HOUSING_9 = residencerich2b
[region5] ; RG_SWEDEN
BLD_PROD_WOOD_0 = sawmillb
BLD_PROD_BRICKS_0 = brickyardb
BLD_PROD_GRAIN_1 = farmgrain0b
BLD_PROD_GRAIN_2 = farmgrain1b
BLD_PROD_GRAIN_3 = farmgrain1b
BLD_PROD_GRAIN_4 = farmgrain1b
BLD_PROD_HEMP_1 = farmhemp0b
BLD_PROD_HEMP_2 = farmhemp1b
BLD_PROD_HEMP_3 = farmhemp1b
BLD_PROD_HEMP_4 = farmhemp1b
BLD_PROD_WOOL_1 = farmwhool0b
BLD_PROD_WOOL_2 = farmwhool1b
BLD_PROD_WOOL_3 = farmwhool1b
BLD_PROD_WOOL_4 = farmwhool1b
BLD_PROD_ORE_0 = furnaceb
BLD_PROD_HONEY_1 = farmhoney0b
BLD_PROD_HONEY_2 = farmhoney1b
BLD_PROD_HONEY_3 = farmhoney1b
BLD_PROD_HONEY_4 = farmhoney1b
BLD_PROD_SALT_0 = salterb
BLD_PROD_METAL_0 = blacksmithb
BLD_PROD_MEAD_0 = brewerymeadb
BLD_PROD_CLOTH_0 = weaverb
BLD_PROD_ALE_0 = brewerybeerb
BLD_PROD_STOCKFISH_0 = smokehouseb
BLD_PROD_CLOTHES_0 = tailorb
BLD_PROD_CHEESE_0 = dairyb
BLD_PROD_PITCH_0 = tarkilnb
BLD_PROD_PELTS_0 = hunterb
BLD_PROD_MEAT_1 = farmcattle0b
BLD_PROD_MEAT_2 = farmcattle1b
BLD_PROD_MEAT_3 = farmcattle1b
BLD_PROD_MEAT_4 = farmcattle1b
BLD_PROD_WINE_1 = farmwine0b
BLD_PROD_WINE_2 = farmwine1b
BLD_PROD_WINE_3 = farmwine1b
BLD_PROD_WINE_4 = farmwine1b
BLD_TOWN_TOWNHALL_0 = townhalla
BLD_TOWN_CHAPEL_0 = chapelb
BLD_TOWN_CHURCH_0 = church0b
BLD_TOWN_CHURCH_1 = church1b
BLD_TOWN_CHURCH_2 = church2b
BLD_TOWN_CRANE_0 = craneb
BLD_TOWN_SHIPYARD_0 = dockyardsmallb
BLD_TOWN_SHIPYARD_1 = dockyardbigb
BLD_TOWN_TAVERN_0 = tavernb
BLD_TOWN_GUILD_0 = guildhallb
BLD_TOWN_MARKETHALL_0 = markethallb
BLD_TOWN_BUILDER_0 = builderb
BLD_TOWN_HOSPITAL_0 = hospitalb
BLD_TOWN_SCHOOL_0 = schoolb
BLD_TOWN_SCHOOL_1 = universityb
BLD_TOWN_COINAGE_0 = coinageb
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depotb
BLD_TRADER_HOUSING_0 = residencepoor0c
BLD_TRADER_HOUSING_1 = residencepoor0c
BLD_TRADER_HOUSING_2 = residencepoor1c
BLD_TRADER_HOUSING_3 = residencepoor2c
BLD_TRADER_HOUSING_4 = residencewealthy0b
BLD_TRADER_HOUSING_5 = residencewealthy1b
BLD_TRADER_HOUSING_6 = residencewealthy2b
BLD_TRADER_HOUSING_7 = residencerich0b
BLD_TRADER_HOUSING_8 = residencerich1b
BLD_TRADER_HOUSING_9 = residencerich2b
[region6] ; RG_POLAND
BLD_PROD_WOOD_0 = sawmilla
BLD_PROD_BRICKS_0 = brickyarda
BLD_PROD_GRAIN_1 = farmgrain0a
BLD_PROD_GRAIN_2 = farmgrain1a
BLD_PROD_GRAIN_3 = farmgrain1a
BLD_PROD_GRAIN_4 = farmgrain1a
BLD_PROD_HEMP_1 = farmhemp0a
BLD_PROD_HEMP_2 = farmhemp1a
BLD_PROD_HEMP_3 = farmhemp1a
BLD_PROD_HEMP_4 = farmhemp1a
BLD_PROD_WOOL_1 = farmwhool0a
BLD_PROD_WOOL_2 = farmwhool1a
BLD_PROD_WOOL_3 = farmwhool1a
BLD_PROD_WOOL_4 = farmwhool1a
BLD_PROD_ORE_0 = furnacea
BLD_PROD_HONEY_1 = farmhoney0a
BLD_PROD_HONEY_2 = farmhoney1a
BLD_PROD_HONEY_3 = farmhoney1a
BLD_PROD_HONEY_4 = farmhoney1a
BLD_PROD_SALT_0 = saltera
BLD_PROD_METAL_0 = blacksmitha
BLD_PROD_MEAD_0 = brewerymeada
BLD_PROD_CLOTH_0 = weavera
BLD_PROD_ALE_0 = brewerybeera
BLD_PROD_STOCKFISH_0 = smokehousea
BLD_PROD_CLOTHES_0 = tailora
BLD_PROD_CHEESE_0 = dairya
BLD_PROD_PITCH_0 = tarkilna
BLD_PROD_PELTS_0 = huntera
BLD_PROD_MEAT_1 = farmcattle0a
BLD_PROD_MEAT_2 = farmcattle1a
BLD_PROD_MEAT_3 = farmcattle1a
BLD_PROD_MEAT_4 = farmcattle1a
BLD_PROD_WINE_1 = farmwine0a
BLD_PROD_WINE_2 = farmwine1a
BLD_PROD_WINE_3 = farmwine1a
BLD_PROD_WINE_4 = farmwine1a
BLD_TOWN_TOWNHALL_0 = townhalla
BLD_TOWN_CHAPEL_0 = chapela
BLD_TOWN_CHURCH_0 = church0a
BLD_TOWN_CHURCH_1 = church1a
BLD_TOWN_CHURCH_2 = church2a
BLD_TOWN_PIER_0 = pier
BLD_TOWN_CRANE_0 = cranea
BLD_TOWN_SHIPYARD_0 = dockyardsmalla
BLD_TOWN_SHIPYARD_1 = dockyardbiga
BLD_TOWN_TAVERN_0 = taverna
BLD_TOWN_GUILD_0 = guildhalla
BLD_TOWN_MARKETHALL_0 = markethalla
BLD_TOWN_BUILDER_0 = buildera
BLD_TOWN_HOSPITAL_0 = hospitala
BLD_TOWN_SCHOOL_0 = schoola
BLD_TOWN_SCHOOL_1 = universitya
BLD_TOWN_COINAGE_0 = coinagea
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depota
BLD_TRADER_HOUSING_0 = residencepoor0a
BLD_TRADER_HOUSING_1 = residencepoor0a
BLD_TRADER_HOUSING_2 = residencepoor1a
BLD_TRADER_HOUSING_3 = residencepoor2a
BLD_TRADER_HOUSING_4 = residencewealthy0a
BLD_TRADER_HOUSING_5 = residencewealthy1a
BLD_TRADER_HOUSING_6 = residencewealthy2a
BLD_TRADER_HOUSING_7 = residencerich0a
BLD_TRADER_HOUSING_8 = residencerich1a
BLD_TRADER_HOUSING_9 = residencerich2a
BLD_DEFENSE_WALL_1 = buildingsitewall
[region7] ; RG_RUSSIA
BLD_PROD_WOOD_0 = sawmilla
BLD_PROD_BRICKS_0 = brickyarda
BLD_PROD_GRAIN_1 = farmgrain0a
BLD_PROD_GRAIN_2 = farmgrain1a
BLD_PROD_GRAIN_3 = farmgrain1a
BLD_PROD_GRAIN_4 = farmgrain1a
BLD_PROD_HEMP_1 = farmhemp0a
BLD_PROD_HEMP_2 = farmhemp1a
BLD_PROD_HEMP_3 = farmhemp1a
BLD_PROD_HEMP_4 = farmhemp1a
BLD_PROD_WOOL_1 = farmwhool0a
BLD_PROD_WOOL_2 = farmwhool1a
BLD_PROD_WOOL_3 = farmwhool1a
BLD_PROD_WOOL_4 = farmwhool1a
BLD_PROD_ORE_0 = furnacea
BLD_PROD_HONEY_1 = farmhoney0a
BLD_PROD_HONEY_2 = farmhoney1a
BLD_PROD_HONEY_3 = farmhoney1a
BLD_PROD_HONEY_4 = farmhoney1a
BLD_PROD_SALT_0 = saltera
BLD_PROD_METAL_0 = blacksmitha
BLD_PROD_MEAD_0 = brewerymeada
BLD_PROD_CLOTH_0 = weavera
BLD_PROD_ALE_0 = brewerybeera
BLD_PROD_STOCKFISH_0 = smokehousea
BLD_PROD_CLOTHES_0 = tailora
BLD_PROD_CHEESE_0 = dairya
BLD_PROD_PITCH_0 = tarkilna
BLD_PROD_PELTS_0 = huntera
BLD_PROD_MEAT_1 = farmcattle0a
BLD_PROD_MEAT_2 = farmcattle1a
BLD_PROD_MEAT_3 = farmcattle1a
BLD_PROD_MEAT_4 = farmcattle1a
BLD_PROD_WINE_1 = farmwine0a
BLD_PROD_WINE_2 = farmwine1a
BLD_PROD_WINE_3 = farmwine1a
BLD_PROD_WINE_4 = farmwine1a
BLD_TOWN_TOWNHALL_0 = townhalla
BLD_TOWN_CHAPEL_0 = chapela
BLD_TOWN_CHURCH_0 = church0a
BLD_TOWN_CHURCH_1 = church1a
BLD_TOWN_CHURCH_2 = church2a
BLD_TOWN_PIER_0 = pier
BLD_TOWN_CRANE_0 = cranea
BLD_TOWN_SHIPYARD_0 = dockyardsmalla
BLD_TOWN_SHIPYARD_1 = dockyardbiga
BLD_TOWN_TAVERN_0 = taverna
BLD_TOWN_GUILD_0 = guildhalla
BLD_TOWN_MARKETHALL_0 = markethalla
BLD_TOWN_BUILDER_0 = buildera
BLD_TOWN_HOSPITAL_0 = hospitala
BLD_TOWN_SCHOOL_0 = schoola
BLD_TOWN_SCHOOL_1 = universitya
BLD_TOWN_COINAGE_0 = coinagea
BLD_TRADER_OFFICE_0 = office
BLD_TRADER_DEPOT_0 = depota
BLD_TRADER_HOUSING_0 = residencepoor0a
BLD_TRADER_HOUSING_1 = residencepoor0a
BLD_TRADER_HOUSING_2 = residencepoor1a
BLD_TRADER_HOUSING_3 = residencepoor2a
BLD_TRADER_HOUSING_4 = residencewealthy0a
BLD_TRADER_HOUSING_5 = residencewealthy1a
BLD_TRADER_HOUSING_6 = residencewealthy2a
BLD_TRADER_HOUSING_7 = residencerich0a
BLD_TRADER_HOUSING_8 = residencerich1a
BLD_TRADER_HOUSING_9 = residencerich2a
BLD_DEFENSE_WALL_1 = buildingsitewall
[Construction]
Site = buildingsite
SiteChurch = buildingsitechurch
SiteGate = buildingsitegate
SiteWall = buildingsitewall
Site4x4 = buildingsite4x4
Site6x6 = buildingsite6x6
Site6x4 = buildingsite4x4
Site2x2 = buildingsite2x2
[Residential]
Size_0_Renter = 81 ; large building
Size_1_Renter = 41 ; medium building
Size_2_Renter = 1 ; small building
Rent0 = 3
Rent1 = 2
Rent2 = 1
Unterhalt0 = 10
Unterhalt1 = 10
Unterhalt2 = 20
Unterhalt3 = 30
Unterhalt4 = 40
Unterhalt5 = 50
Unterhalt6 = 60
Unterhalt7 = 60
Unterhalt8 = 80
Unterhalt9 = 100
FillRate = 60
[TownType]
BLD_TOWN_TOWNHALL = 1
BLD_TOWN_BUILDER = 1
BLD_TOWN_GUILD = 1
BLD_TOWN_MARKETHALL = 1
BLD_TOWN_TAVERN = 2
BLD_TOWN_CHURCH = 1
[Production]
SpaceFactor = 0.18[/expander]
research.ini
[expander][ShipUpgrades]
PricePerCent0 = 0
GoodsPerGun0 = 0
PricePerCent1 = 25
GoodsPerGun1 = 2
PricePerCent2 = 25
GoodsPerGun2 = 2
[TownUpgrades]
;Dorf
Citizen0=500
Factor*10_0=11
;Faktorei
Citizen1=3000
Factor*10_1=11
;Kontor
Citizen2=9000
Factor*10_2=90
[/expander]
Edit Cete: Beitrag aus dem P4-Download-Bereich hierher verschoen.
Edit Falko: Link zum tool das die neuen ini dateien verfuegbar machte hinzugefuegt