Hallo Cete,
ich habe für das Rathaus und die Gilde mal selber angefangen, rauszufinden welche Mission was ist, aber bis jetzt habe ich nur die am meisten auftretenen identifizieren können. Einige fehlen noch, aber das scheinen Exoten zu sein, die ich nicht im Spiel finden konnte.
Die Taverne habe ich aussen vor gelassen, da mich dort nichts interessiert. Sorry.
Auch habe ich mal versuchsweiße fehlende Aufträge ergänzt (die nummer tauchte nicht auf) aber bis jetzt sind diese Aufträge noch nicht aufgetaucht, also vermutlich nicht mal im Spiel hinterlegt.
Meine Missions.ini sieht derzeit so aus:
[expander=missions.ini];Missionen Taverne
[+Mission]
Name = KM00
Category = MCAT_TAVERN
Logic = MissionLogic_KM00
Setup = MissionSetup_KM00
Text = MissionText_KM00
DisplayDuration = 1 ; Dauer der Anzeige in Tage
MissionDuration = 0 ; Tage um Mission zu erfüllen
IdleTime = 10 ; Tage bis Mission wieder angeboten wird
MaxCount = 4 ; Anzahl in wieviel Gebäuden/Regionen angezeigt warden kann
MinRank = 0 ;0 ; Nötiger Rang
[+Mission]
Name = KM06
Category = MCAT_TAVERN
Logic = MissionLogic_KM06
Setup = MissionSetup_KM06
Text = MissionText_KM06
DisplayDuration = 5
MissionDuration = 20
IdleTime = 30
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = KM07
Category = MCAT_TAVERN
Logic = MissionLogic_KM07
Setup = MissionSetup_KM07
Text = MissionText_KM07
DisplayDuration = 5
MissionDuration = 65
IdleTime = 30
MaxCount = 20
MinRank = 2; 2
[+Mission]
Name = KM08
Category = MCAT_TAVERN
Logic = MissionLogic_KM08
Setup = MissionSetup_KM08
Text = MissionText_KM08
DisplayDuration = 5
MissionDuration = 20
IdleTime = 30
MaxCount = 1
MinRank = 2; 2
[+Mission]
Name = KM20
Category = MCAT_TAVERN
Logic = MissionLogic_KM20
Setup = MissionSetup_KM20
Text = MissionText_KM20
DisplayDuration = 5
MissionDuration = 0
IdleTime = 30
MaxCount = 1
MinRank = 6 ;6
[+Mission]
Name = KM21
Category = MCAT_TAVERN
Logic = MissionLogic_KM21
Setup = MissionSetup_KM21
Text = MissionText_KM21
DisplayDuration = 5
MissionDuration = 0
IdleTime = 30
MaxCount = 1
MinRank = 3 ;3
[+Mission]
Name = KM22
Category = MCAT_TAVERN
Logic = MissionLogic_KM22
Setup = MissionSetup_KM22
Text = MissionText_KM22
DisplayDuration = 5
MissionDuration = 0
IdleTime = 30
MaxCount = 1
MinRank = 6 ;6
[+Mission]
Name = KM24
Category = MCAT_TAVERN
Logic = MissionLogic_KM24
Setup = MissionSetup_KM24
Text = MissionText_KM24
DisplayDuration = 5
MissionDuration = 0
IdleTime = 50
MaxCount = 1
MinRank = 5 ;5
[+Mission]
Name = KM26
Category = MCAT_TAVERN
Logic = MissionLogic_KM26
Setup = MissionSetup_KM26
Text = MissionText_KM26
DisplayDuration = 4
MissionDuration = 10
IdleTime = 28
MaxCount = 4
MinRank = 0; 0
[+Mission]
Name = KM27
Category = MCAT_TAVERN
Logic = MissionLogic_KM27
Setup = MissionSetup_KM27
Text = MissionText_KM27
DisplayDuration = 5
MissionDuration = 0
IdleTime = 50
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = KM28
Category = MCAT_TAVERN
Logic = MissionLogic_KM28
Setup = MissionSetup_KM28
Text = MissionText_KM28
DisplayDuration = 5
MissionDuration = 20
IdleTime = 50
MaxCount = 1
MinRank = 0 ;0
;Missionen Rathaus
[+Mission]
Name = RM00
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM00
Setup = MissionSetup_RM00
Text = MissionText_RM00
DisplayDuration = 2
MissionDuration = 24
IdleTime = 0
MaxCount = 1
MinRank = 3 ;3
[+Mission] Ware benötigt
Name = RM01
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM01
Setup = MissionSetup_RM01
Text = MissionText_RM01
DisplayDuration = 2
MissionDuration = 20
IdleTime = 0
MaxCount = 1
MinRank = 1 ;1
[+Mission] Test; vorher nicht da
Name = RM02
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM02
Setup = MissionSetup_RM02
Text = MissionText_RM02
DisplayDuration = 2
MissionDuration = 150
IdleTime = 0
MaxCount = 1
MinRank = 3 ;3
[+Mission]
Name = RM03
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM03
Setup = MissionSetup_RM03
Text = MissionText_RM03
DisplayDuration = 2
MissionDuration = 70 ;65
IdleTime = 5
MaxCount = 1
MinRank = 2 ;2
[+Mission]
Name = RM04
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM04
Setup = MissionSetup_RM04
Text = MissionText_RM04
DisplayDuration = 2
MissionDuration = 5
IdleTime = 200
MaxCount = 1
MinRank = 1; 1
[+Mission] Test vorher nicht da
Name = RM05
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM05
Setup = MissionSetup_RM05
Text = MissionText_RM05
DisplayDuration = 2
MissionDuration = 200
IdleTime = 0
MaxCount = 1
MinRank = 3 ;3
[+Mission] Piratenkonvoi versenken
Name = RM06
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM06
Setup = MissionSetup_RM06
Text = MissionText_RM06
DisplayDuration = 5
MissionDuration = 30 ;20
IdleTime = 30
MaxCount = 1
MinRank = 1 ;1
[+Mission] Gold für Stadt
Name = RM07
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM07
Setup = MissionSetup_RM07
Text = MissionText_RM07
DisplayDuration = 2
MissionDuration = 60
IdleTime = 200
MaxCount = 1
MinRank = 2 ;2
[+Mission]
Name = RM08
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM08
Setup = MissionSetup_RM08
Text = MissionText_RM08
DisplayDuration = 5
MissionDuration = 65
IdleTime = 100
MaxCount = 20
MinRank = 2; 2
[+Mission] Test vorher nicht da
Name = RM09
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM09
Setup = MissionSetup_RM09
Text = MissionText_RM09
DisplayDuration = 2
MissionDuration = 100
IdleTime = 0
MaxCount = 1
MinRank = 3 ;3
[+Mission] Produktionserhöhung
Name = RM10
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM10
Setup = MissionSetup_RM10
Text = MissionText_RM10
DisplayDuration = 2
MissionDuration = 40 ;20
IdleTime = 20
MaxCount = 1
MinRank = 2 ;2
[+Mission] Heiratsvermittler
Name = RM11
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM11
Setup = MissionSetup_RM11
Text = MissionText_RM11
DisplayDuration = 5
MissionDuration = 21
IdleTime = 5
MaxCount = 1
MinRank = 3 ;3
[+Mission] Ware nach ...
Name = RM13
Category = MCAT_TOWNHALL
Logic = MissionLogic_RM13
Setup = MissionSetup_RM13
Text = MissionText_RM13
DisplayDuration = 5 ;10
MissionDuration = 10
IdleTime = 30
MaxCount = 1
MinRank = 2 ;2
;Missionen Gilde
[+Mission]
Name = GM00
Category = MCAT_GUILD
Logic = MissionLogic_GM00
Setup = MissionSetup_GM00
Text = MissionText_GM00
DisplayDuration = 5
MissionDuration = 30
IdleTime = 0
MaxCount = 8 ; one per sovereign
MinRank = 0 ;0
[+Mission] Blockade
Name = GM01
Category = MCAT_GUILD
Logic = MissionLogic_GM01
Setup = MissionSetup_GM01
Text = MissionText_GM01
DisplayDuration = 10
MissionDuration = 15
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission] Wohlstand verringern
Name = GM04
Category = MCAT_GUILD
Logic = MissionLogic_GM04
Setup = MissionSetup_GM04
Text = MissionText_GM04
DisplayDuration = 5
MissionDuration = 30
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission] Hungersnot
Name = GM07
Category = MCAT_GUILD
Logic = MissionLogic_GM07
Setup = MissionSetup_GM07
Text = MissionText_GM07
DisplayDuration = 5
MissionDuration = 30
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = GM08
Category = MCAT_GUILD
Logic = MissionLogic_GM08
Setup = MissionSetup_GM08
Text = MissionText_GM08
DisplayDuration = 5
MissionDuration = 15; 30
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = GM10
Category = MCAT_GUILD
Logic = MissionLogic_GM10
Setup = MissionSetup_GM10
Text = MissionText_GM10
DisplayDuration = 5
MissionDuration = 20 ;30
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = GM11
Category = MCAT_GUILD
Logic = MissionLogic_GM11
Setup = MissionSetup_GM11
Text = MissionText_GM11
DisplayDuration = 5
MissionDuration = 25 ;30
IdleTime = 0
MaxCount = 1
MinRank = 1 ;1
[+Mission]
Name = GM12
Category = MCAT_GUILD
Logic = MissionLogic_GM12
Setup = MissionSetup_GM12
Text = MissionText_GM12
DisplayDuration = 10
MissionDuration = 5 ;15
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission] Produktion verringern
Name = GM13
Category = MCAT_GUILD
Logic = MissionLogic_GM13
Setup = MissionSetup_GM13
Text = MissionText_GM13
DisplayDuration = 5
MissionDuration = 35
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = GM15
Category = MCAT_GUILD
Logic = MissionLogic_GM15
Setup = MissionSetup_GM15
Text = MissionText_GM15
DisplayDuration = 5
MissionDuration = 45
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission] Piratennest vernichten
Name = GM16
Category = MCAT_GUILD
Logic = MissionLogic_GM16
Setup = MissionSetup_GM16
Text = MissionText_GM16
DisplayDuration = 10
MissionDuration = 35
IdleTime = 0
MaxCount = 1
MinRank = 1 ;1
[+Mission] Gründung Niederlassung
Name = GM17
Category = MCAT_GUILD
Logic = MissionLogic_GM17
Setup = MissionSetup_GM17
Text = MissionText_GM17
DisplayDuration = 10
MissionDuration = 150
IdleTime = 0
MaxCount = 12
MinRank = 0 ;0
[+Mission] Produktion knapper Ware
Name = GM18
Category = MCAT_GUILD
Logic = MissionLogic_GM18
Setup = MissionSetup_GM18
Text = MissionText_GM18
DisplayDuration = 10
MissionDuration = 60 ;30
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
[+Mission]
Name = GM21
Category = MCAT_GUILD
Logic = MissionLogic_GM21
Setup = MissionSetup_GM21
Text = MissionText_GM21
DisplayDuration = 10
MissionDuration = 55 ;20
IdleTime = 0
MaxCount = 8 ; one per sovereign
MinRank = 5 ;5
[+Mission] Anerkennung Hansestadt
Name = GM22
Category = MCAT_GUILD
Logic = MissionLogic_GM22
Setup = MissionSetup_GM22
Text = MissionText_GM22
DisplayDuration = 10
MissionDuration = 90; 50
IdleTime = 0
MaxCount = 1
MinRank = 0 ;0
;Missionen Landesfürst
[+Mission] Warenforderung
Name = LF04
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF04
Setup = MissionSetup_LF04
Text = MissionText_LF04
DisplayDuration = 100 ;7
MissionDuration = 100 ;20
IdleTime = 200
MaxCount = 8
MinRank = 6
[+Mission] Landweg
Name = LF07
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF07
Setup = MissionSetup_LF07
Text = MissionText_LF07
DisplayDuration = 7
MissionDuration = 30
IdleTime = 7
MaxCount = 1
MinRank = 8
[+Mission] Geldforderung
Name = LF09
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF09
Setup = MissionSetup_LF09
Text = MissionText_LF09
DisplayDuration = 100 ;10
MissionDuration = 100 ;10
IdleTime = 50
MaxCount = 4
MinRank = 6
[+Mission] Wohlstand senken
Name = LF13
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF13
Setup = MissionSetup_LF13
Text = MissionText_LF13
DisplayDuration = 7
MissionDuration = 30
IdleTime = 70
MaxCount = 2
MinRank = 6
[+Mission] Hungersnot auslösen
Name = LF14
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF14
Setup = MissionSetup_LF14
Text = MissionText_LF14
DisplayDuration = 7
MissionDuration = 30
IdleTime = 70
MaxCount = 2
MinRank = 6
[+Mission] Anteile erwerben
Name = LF15
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF15
Setup = MissionSetup_LF15
Text = MissionText_LF15
DisplayDuration = 7
MissionDuration = 30
IdleTime = 20
MaxCount = 8
MinRank = 0
[+Mission] Neue Stadt
Name = LF16
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF16
Setup = MissionSetup_LF16
Text = MissionText_LF16
DisplayDuration = 7
MissionDuration = 30
IdleTime = 20
MaxCount = 8
MinRank = 0
[+Mission] Geldforderung(2)
Name = LF17
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF09
Setup = MissionSetup_LF09
Text = MissionText_LF09
DisplayDuration = 100
MissionDuration = 100
IdleTime = 1
MaxCount = 8
MinRank = 6
[+Mission] Warenforderung(2)
Name = LF18
Category = MCAT_SOVEREIGN
Logic = MissionLogic_LF04
Setup = MissionSetup_LF04
Text = MissionText_LF04
DisplayDuration = 100
MissionDuration = 100
IdleTime = 1
MaxCount = 8
MinRank = 6
;Missionen Kampagne
[+Mission]
Name = CM00
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM00
Setup = MissionSetup_CM00
Text = MissionText_CM00
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
[+Mission]
Name = CM01
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM01
Setup = MissionSetup_CM01
Text = MissionText_CM01
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
[+Mission]
Name = CM02
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM02
Setup = MissionSetup_CM02
Text = MissionText_CM02
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
[+Mission]
Name = CM03
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM03
Setup = MissionSetup_CM03
Text = MissionText_CM03
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
[+Mission]
Name = CM04
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM04
Setup = MissionSetup_CM04
Text = MissionText_CM04
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
[+Mission]
Name = CM05
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM05
Setup = MissionSetup_CM05
Text = MissionText_CM05
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
[+Mission]
Name = CM06
Category = MCAT_CAMPAIGN
Logic = MissionLogic_CM06
Setup = MissionSetup_CM06
Text = MissionText_CM06
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 1
MinRank = 0
;Missionen Sontiges
[+Mission] Schatzkarte
Name = TM00
Category = MCAT_TREASURE
Logic = MissionLogic_TM00
Setup = MissionSetup_TM00
Text = MissionText_TM00
DisplayDuration = 3650
MissionDuration = 3650
IdleTime = 1
MaxCount = 20
MinRank = 0[/expander]
Auffällig ist, dass die Szenarien mit der von Daan gelieferten ini nicht mehr richtig funktionieren, da die Missionduration bei allen 6 falsch ist.
Gruß
Michael
€: wie macht man das mit dem Expander?
Edit Cete: Expander eingefügt.