Hi! I just registered in the forums here, yay! Love this game
I tried looking all over for this information (and even tried some basic experimentation but failed), and I thought maybe these forums had the knowledge of it! I'm not sure if I'm supposed to post it here, or in the tips and tricks-section (there seemed to be questions there more related to mechanics there?), but I'll ask it here for now!
I am curious if anyone knows how a town grows in terms of city population ratios! From the Beginner's Corner, there was an excellent post about Growing Cities Fast, which is the closest to some information I have found:
Here the poster (Starstruck) writes:
"If the poor are unhappy, there is some emmigration from the town E, which is similar or slightly greater than I. I think E gets bigger if the poor become annoyed but am not certain. I also think (but am not certain) that happiness of wealthy/rich only affects population composition, it doesn't cause loss or gain of population overall - ie, only the poor count."
Does anyone know if this is true, as Starstruck was not certain? What I always wondered was if the town had actual immigration of wealthy/rich based on satisfaction, or if the happiness ratings simply change the ratios of the cities? The Manual does also use an interesting wording that might support this theory:
Providing a building to produce coins will increase the proportion of rich people in the town by
50%. You only need one mint per town."
The word of interest is proportion, which seems to be true for the theory, but it might just be a wording?
I know from numbers in game that the populations tend to be ~60 % poor people, 25-30 % wealthy people, 10-15 % rich people (affected by Mint to be 15-25 %?) and some beggars (affected by School?).
So if satisfaction is decreased/increased for rich/wealthy, will the rich/wealthy simply degrade into poor people/beggars, or do they actually leave/move in regardless of the class below them?