Problems with sieges

  • I don't know why there are so many sieges in this contest, it's a first for me. The latest is that London, where the bandits licked their wounds and left without any bounty on September 03, 1302 announced their return in mid October, this time with over 100 men. What's with those rascals, what do they have against London, my Hanse and/or me?

    Anyone who has never made a mistake has never tried anything new
    Wer niemals einen Fehler gemacht hat, hat noch nie etwas neues probiert Albert Einstein

  • I Think they are dissappointed abauot getting no money.


    Where do I get the Information how many Ennemies attack?


    After 7 Sieges in 1302 I will Sponsor the build of walls in Towns with expensive Factorys. BUt ist difficult to concentrate on more then one Town. For more then two ther are not enough bricks. :(

    Niemand braucht ein einfaches Spiel! Ein gutes Spiel reicht!


    Für die Dunkle Seite! Auch Piraten wollen Handeln!

  • In the chronic (hourglass top right) you can read how many attack, the number of GS they tak and how may buildings they have flattened.

    Anyone who has never made a mistake has never tried anything new
    Wer niemals einen Fehler gemacht hat, hat noch nie etwas neues probiert Albert Einstein

  • I am moving for the next election. Unfortunately, I thought that one attack early on was enough and did not expect two back-to back ones. And there was no election inbetween.

    Anyone who has never made a mistake has never tried anything new
    Wer niemals einen Fehler gemacht hat, hat noch nie etwas neues probiert Albert Einstein

  • There are a few triggers for seiges that are known. If a seige is successful, the Prince, or mercenary will try his luck again rapidly. (The book A Distant Mirror is a fascinating study of the times, with bands of uncontrolled mercenaries demanding bribes and doing freelance seiges across Europe). Selling him goods at the gate of course softens his anger, but doesn't affect the marauders. When the prince asks for a loan of goods, he usually needs them for his army and a seige somewhere will follow. Don't loan, obviously.


    Now for the speculative items: Assuming needs like beer in sufficient quantities are provided for and the soldiers are kept happy (selling iron goods is necessary too, look closely at the other equipment the soldiers carry. In a town with no or few iron goods they have little, sell a bunch of iron goods and you will notice in a few days they are carrying other items now.), have the players smuggled more advanced weapons to the weapons dealers across the Hanse in an effort to prevent seiges? Since the shipyard and the weaponsmith are linked, a force of bowmen are less likely to fend off an assault than a cadre of musketeers, and appropriate sales of crossbows and muskets may be very useful. I presume that the players have joined the respective guilds and made motions to increase the numbers of soldiers to satisfactory levels as well? A 10/10 or as 20/20 won't do as well as the 40/40/40/40 full defense allotment. Even the 20/20/20/20 with full wall defenses wins half the time or better.


    I do wonder about a few other things as well; are the "honest" traders experiencing the same severity of seiges? A cog in the harbor serving as outrigger isn't the same as a cog and two or three cannon towers. Perhaps the game somehow in its programming lumps all buildups like pitch throwers, cannon gate towers in with the harbor defenses and count for the city as well defended/poorly defended. And similarly, a neglected defense buildup of the walls and the towers with a rich treasury are an invitation to plunder, like an unarmed cog full of wine and iron goods on the sea with a crew of twelve on board? It would seem so. I would like to hear, if there are any honest players around that is!


    And regarding trade with the prince, a healthy competition in the hometown may be trading goods with him (they don't load all they produce on their ships, nor does it all end up in the marketplace either), while an impoverished competitor with no ships and no businesses either may be neglecting the landlord and be a further trigger to seiges. Maybe, just maybe, letting him have a life, and the ability to bribe the invader if he is mayor, just might make your life easier too. Pure speculation of course.


    Lastly, making motions to lower the tax rates and thereby present a less inviting target may be appropriate in seige prevention. And in a flurry to build, when we don't allow the town enough time to build its gate towers, we may be sowing the seeds of our own destruction.


    Comments?

  • Last year I pilfered towns at a greater rate than this year. By the end of 1303 all towns had been "visited" at least 3 times. This year I did one initial round and, since then, only secure coffers to prevent them falling into the wrong hands and take back wall taxes. However, the incidence of sieges is about twice that of last year. I did a whirlwind tour building town walls as LM. None of these cities has been attacked since. (Towns still building their walls are not counted since they don’t get attacked until the third gate has been completed) I left the maximum number of guards for the level of population behind. In spite of leaving more than enough money to pay for the guards and then some, I noticed that most towns sacked the guards. I did not build any business and houses and, after a month, the population was lower with a lower occupancy rate in the half-timber houses but all the businesses still had maximum employees – ergo, some guards had been sacked.
    I believe Arno would be best suited to comment since he is the most active pirate when it comes to helping himself to town coffers and goods. I observed that others raid their hubs every month like clockwork (nice touch :D) Many players use S/L to avoid sieges, a practice that is way too time consuming for me.

    Anyone who has never made a mistake has never tried anything new
    Wer niemals einen Fehler gemacht hat, hat noch nie etwas neues probiert Albert Einstein